Glaive beam ftl. Stackable. Glaive beam ftl

 
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For some reason, though, I have serious problems making the ship work. SO after i figure that out ill do as you said. Full Lvl 4 shields, of course. On phase 2, same deal, but now it's definitely a. Subscribe. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. It's worth upgrading to have 3 power bars relatively early in the game as a reliable backup even if you don't power all 3 levels regularly. r/darkestdungeon • I'm so glad I got this "Shuffle the enemy party" combat advantage. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. So many screenshots of failed runs here have overly slow weapons without system support (e. If this is your first time seeing these tier lists, I would recommend visiting the original tier list first here: *OLD* FTL Ship Tier List v1. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. ago. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second and third sectors! In fact, I found. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. The Hull Beam is a weak weapon typically. And we said "Oh crap!" because we couldn't afford it. When using the stealth cruiser, cloaking to avoid the enemy’s first volley is important, and then destroying their weapon system. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. 1. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. 3. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Z X Z Z X Z X zs z 1 x s x 1 reference path bunch trajectory Figure 4: Typical projected bunch trajectory together with the prede ned reference path for the -magnet. For me it would be either 4 burst laser 2s or a glaive beam with a burst laser 2 and 2 small ion bombs. It works by selectively. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. Sure, you can one-shot enemies, but you're basically guaranteed to take damage while doing it while intelligent use of the Nesasio's guns will easily tide you into sector 2 without taking a. The Vulcan has the potential. Yes, you set a starting point and a direction it goes in. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…FTL: Faster Than Light. My first game on Advanced Edition, I had a Flak II and Glaive Beam, and then the Flagship hacked my weapons. Targeting. The Holy Beam fired, and the LORD saw that it was good. Damage is done to every room and system, and anyone in the rooms (ally or enemy). The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Welcome to v2. - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. Beating the game for the first time. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. It may have the same length as the halberd beam and deal three damage. . Ah, now I see the cause for confusion. "One of the most powerful weapons of war ever created. FTL: Faster Than Light >. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. Vulcan Cannons, Glaive beams and some larger missile systems. Reward! r/ftlgame. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. You start off with 2 in Cloak, but your engine is much lower than Type A. i killed the final boss in just two volleys, three with zoltan shields. The total evasion - due to functioning Piloting, Engines - can reach or exceed 100%. as for combos, whatever costs little energy and lets you break shields and deal damage. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. I'm still not sure I'd do it again, though, unless the circumstances were just right. A weapon that in one playthrough is a great find in combination with what. So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew. The enemies simply power as many weapons. CryptoFTL: Faster Than Light. FTL: Faster Than Light > General Discussions > Topic Details. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. These weapons are ranked based on Damage, Swiftness, and Versatility. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. That is the only reason Charge is on a lower tier. If you're very, very. Beam drones can drag into an adjacent room. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. ftl instead of . Glaive can always do 12 damage/25 seconds. Lasers are general-purpose energy weapons. Final Boss Guide (Spoilers) If the text on the star chart isn't clear enough, the final boss will slowly jump from beacon to beacon towards the Base. Glaive Beam still hits for 3. Doesn't require missiles or droneparts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Drones are mildly useful on offense. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. Even better if the 2 size room is the med-bay, as your boarders will prevent repairs. 47m long - about the size of a great white shark! While the size of the ships are quite small compared to real world oceanic ships, the Kruos (and flagship). Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. Since then it's only killed my people : [ I should have never learned. I was using the engi ship and from one of the first beacons in section one…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. If you can position it well, you can even hit two rooms like in the picture. Advertisement Coins. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. Wake up babe, new FTL cruiser just dropped. Each ship starts with. Glaive Beam with level 0 manned bonus takes 22. 2 and artillery beam at start is excellent. It's tricky to explain exactly why. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. 0 coins. 2. Against strong shields I see the Vulcan ahead. But that was a preigniter with glaive,hacking, and other OP lucky RNG run and was near maxing ON HARD because I was killing crew with boarding and beam strikes. payload removes systems with good breach chance, very good and fun. FTL: Faster Than Light. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. On the other end of the scale is the glaive beam. Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. 3. Even if you have a glaive beam enemies will eventually have 3 shield bars. OneShot17. You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. Tous droits réservés. There are mathematical solutions to problems like this. 8 tiles diagonally) 5. Stealth B starts without shields but with level 2 cloaking+glaive beam,a very strong weapon that can destroy initial ships in one hit,while Stealth C has no shields or cloaking. . Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. . havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Open menu Open navigation Go to Reddit Home. © Valve Corporation. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. Still a useful weapon. Fully trained weapons crew allows a Glaive Beam to hit the rebel flagship before it enters cloak. Thanks for the attention pardnernot sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. This is instant death to anything. The layout is wrong. Ion. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. A subreddit for (almost) anything related to games - video games, board games, card…not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Business, Economics, and Finance. This page relates to the Traveling Merchant. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. Augmentations (also known as augments) are items that provide benefits to your ship. one. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Nice if you have a pre-igniter, but everything's nice then. Beams are unique in several ways. If you do it perfectly you can unpause, fire the preignited flak, repower the. 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. When I went through the process a little over a year ago, I used the slipstream mod manager (at least I'm pretty sure that's the most up to date link. ) Double Glaive is fun if you can make it work. . Use auto-fire so you don't have to keep finding the perfect beam line-up. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Now like any other joke it's just something to click past after the first time. Categories. I do tend to shy away from mustache twirling villainy. The Weapon Pre-Igniter plus a crazy-powerful weapon like the Glaive Beam. So the artillery beam is basically a 1 power saving grace if a fight goes terribly and lasts 40 seconds. Or Glaive + Lvl 3 hack. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. When you jump the glaive hasn't started depowering yet and the flak is powered from the preignitor. Purchase price: 95 (Store rarity: 5) 2. Beam length: 80 (1. ) to plug in the mod and then when you want to go back to vanilla you just run the mod manager again without the mod checked off. g. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. . . I've encountered them more in Easy mode back in newbie days. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. Keep your eye out for blue options which. FTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. Glaive Beam. Edit : BL2 is the favorite, more precise, pair well with other weapons, can't be shot down by defense drone. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. Basically, it exaggerates the worst aspects of the Glaive Beam. FASTER THAN LIGHT: ADVANCED EDITION. . Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". Vulcan Cannons, Glaive beams and some larger missile systems. 40. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. Below is a list of the various Beam weapons in the game. I've gotten random augments, "nothing" (in which case they attack you as a heretic), weapons (BIO BEAM. . Given the slot-limited design of the. FTL: Faster Than Light. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. My glaive beam seems to be unable to hit certain ships. At the same time the rebel fleet will start claiming. . Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Showing 1 - 10 of 10 comments. I say this because even when it's fully upgraded, it's as slow and power hungry as a Glaive beam, but does less damage and can't be aimed. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. Invest in drones later in the game. Bird of Prey is a Ship Achievement for the Stealth Cruiser. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. It's OP as hell. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. So you need to get additional weapon/hacking for Stealth B and C both. Ftl ss has ing made the flagship too rng ftl tier some ftl ftl ae victory in hard mode. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Disable enemy med-bay, and keep it down. FTL: Faster Than Light. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. Will probably work with Glaive due to Glaive having 3 damage. Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for example. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. onslaught deletes hull and spawns tons of breaches. The Glaive beam will in do 2 damage per room if 1 shield bar is up. It took like 7 drone parts but the defence drone finally missed. If OP needed to make the glaive work (and with this loadout), the flak was better. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. Guide to the DA-SR 12 (Stealth Type-B) By Mittsies. . =====PREVIEW 2=====-Buffed Union shields from 1. Can't use anything else. Anyways, my glaive beam has not his this ship a. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. Destroyed Piloting or Engines systems don't affect this increase. Slight Spoilers ahead, I couldn’t get the spoiler bracket thing working. piloting, shields, and missile artillery)107 votes, 13 comments. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 73K subscribers in the ftlgame community. Alright, I'm going to keep the beam, but only use it in the 2nd and 3rd tiers. (the ship can also be unlocked by winning the game with the Slug Cruiser) You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to. Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. You need that badly to avoid asteroid belts. Remember, all you need is a tiny bit of the beam to reach the room. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. I think I also had to change the update version of FTL but that. ago. Burst Laser I. Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. 159 votes, 17 comments. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. As beams deal damage. A page for describing Awesome: FTL: Faster Than Light. The Hull Beam is a weak weapon typically. FTL: Faster Than Light. Beams are the only. Make sure you hit the shield room first and try to make the. ftl bones file. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. Love this game. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. . Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. ago. . #7. Let's just say I love the glaive beam. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Without any strong defenses, the glaive itself was probably the run killer here. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. This was the easiest and most trivial Flagship fight ever, considering the first two phases lasted around 10 seconds each (waiting for hacking to drain. 1. eventually,) but wow, that. . Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Moderator - Grognak. The Glaive Beam is not that good of a weapon. Yes, you set a starting point and a direction it goes in. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. The mini-beam is actually quite powerfull at that. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. . 6 power runs are pretty situational but it still happens. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. As a rule, only spend scrap on weapons that are a. Use hacking 3 to drop shields and mind control to distract pilot. Members Online. you normally need to wait for). Crew damage: 45 HP per. Sectors are determined randomly, but. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. This is the Rock Cruiser ship unlocking event. Too many times has my Glaive Beam been seconds away from firing only to be hit by one lucky laser. Now all of your weapons (even the offline ones) are fully charged*. eventually,) but wow, that. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. beam line. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. FTL came out ten FUCKING YEARS AGO. It pairs very well with flak weapons and burst lasers, but less so with other beam weapons or drones. Besides, at later stages 5 shots will tend to miss a lot. 10. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. [Choose an augmentation] Use your augmentation to try to get both of them. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. This holy beam of Antioch shall slice your enemy to tiny bits after thou count to three, no more, no less. Use hacking 3 to drop shields and mind control to distract pilot. . Discussions Rules and GuidelinesTwinge • 9 yr. Not a single one of your Scrap is used elsewhere until then. 8m long, doors open to 109cm wide, and the glaive beam is 5. FTL Game Ships Complete Guide by TenLetters. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it. . It's tricky to explain exactly why. Having a hellish time past the 4th or so warp, just about every attack I'm making is missing. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). There are also distress signals that may come from different systems. r/ftlgame • Two Glaive beams One Flagship. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. Flak2 + Glaive beam + pre ignitor #11. 8-Fiddled with shield code, hopefully solves the bad. #2. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. FTL Sectors Alignment Chart — Danger vs. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. Weapon tier list. A weapon is just floating in space! Wait. Enemy AI will retreat to med-bay when hurt unless medbay is destroyed. 70K subscribers in the ftlgame community. in sector 7 i scouted. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…It's like a Glaive beam, except with good publicity; plenty of people recognize that Glaive beams, though powerful, are not the best tool for every job. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. The Gatling Laser, which fires even faster than a Vulcan once charged. Glaive Beam: 120 Crew: 2xHuman: 80 Zoltan: 65 Augments: Long Range Scanners: 30 Systems Total: 495 Weapons Total: 120 Crew Total: 145 Augments Total: 30 Ship Total: 745 Mantis Ships Mantis A. But I managed to get off another volley and suppress his drones, and survived stage 2. 64 votes, 53 comments. Charge time: 25 seconds 4. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. With a glaive beam, no less. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. . Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. Stage 1: hack shields, have both beams powered up, and 1 shot it. Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. XD find, 3 glaives and a burst laser III You can only power 2 of those. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. The one exception in amazing tier would be the pike beam, and that's because it's fairly easy to get something to break through shields, and the trade-off is immense. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. Or the Glaive can even be used to support boarding by firing at a med/clone bay. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. May 24, 2014 @ 9:16pm I always buy it. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. The reason I use a beam weapon is because IT NEVER MISSES. With unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. Cost. 3. (An) Attack drone(s) will help take down the shields. On lower difficulties, he. Per page: 15 30 50. Per page: 15 30 50. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. Glaive can always do 12 damage/25 seconds. Advertisement Coins. The fact that we're getting posts like this is amazing. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. I know all the other weapons do, but while I was playing yesterday waiting for the fire beam to finish, I started wondering if…Suppose you've been on a playthrough with the stealth ship with the glaive beam. I thought this event was always good, usually getting the Healing Burst weapon or scrap, until I read that it could actually kill your crew. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Personal preference more than anything- if im gonna build a loadout around a beam id rather do it with the glaive, and if I need extra damage the pike is cheaper Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Every shield bubble reduces beam damage by 1 point. 2. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. append. I'm turning Big Iron into an FTL song and comic! We are halfway through. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. If you use Glaive on level 1 shields, it does 2 damage. In theory, this is a great weapon for certain encounters, but since you don't. Keep defending from the superweapon and firing at the shields. eventually,) but wow, that. If you use Halberd on level 1 shields, it does one damage. The halberd, hull, and glaive beams are good finds. But a glaive beam with two burst laser mark II's, more effective for the same charge. Yea, I was trying to Ion Bombs, Breach Bombs and Missiles to damage pilot and shield systems for Glaive Beam, but Missiles kept getting shot down.